County Fair Guide
The Country Fair is a fairly simple week long event where individual players complete tasks for loyalty points and County Fair Points. The Guild as a whole competes with other guilds, after they have completed milestone 2. The Guild's score is the total of all it's members' points.
Players
Select, complete, get rewards. Very simple.

Each player will have a limit to the number of tasks they can complete, with the option to buy up to 3 more after they complete the free ones. (If your limit is 9, when you select your 10th, it will ask if you want to buy a 10th task.) You can trash a task if you know you can't complete it, but it DOES count towards your limit.
Guilds
The guild will have a selection of tasks (I think 12) that members can chose from. When a player picks a task, there is a 5 min cooldown until a new task appears.
Leaders and Officers have the option to trash any task, but here is the catch: The first time in a day, it takes 10 mins to cooldown and give a new task. The second time is 20 mins, followed by 30, 40, 50, 60 mins up to 2 hours! Of course, you can pay gems to skip that cooldown.
The Tension
People like to compete and see who can get the highest scores, so they start fighting over the 'best' tasks. This leads to a lot of grumbling about 'crappy' tasks - low points or impossible to do - and cooldowns. The reduction in available tasks and cost to skip the cooldown (is everyone paying their fair share?) increases the tension. Also, there is a guild overview of how many tasks a player has completed and their points, so it is easy to see who is not pulling their weight. Any grumbling about this tends to cause disengagement from the majority of players, leading to less play time and points overall.
The Solution
You can't temper competitive players, but you can engage your less active players and make sure there are more and better tasks available for your competitive players. The trick is that a guild refreshing a task has a 10-120 min cooldown. A player taking a task and then trashing it has a 5 min cooldown. If a player is only able to do 1 task in a day, or this tournament really doesn't sweeten their lemonade, why not ask them to take and trash 'bad' tasks?
That also raises the question that if a player can only do 2-3 tasks, why stuff them into a '1000 point, 5 task minimum' box instead of letting them clean up 6 of the really easy tasks, like fishing, for low points? Low points is better than no points.
Engagement
As a leader, your only tool to encourage play is engagement, unless you are sending money transfers outside of the game. Every time you chastise a player or team to play better, everyone present sees it, and while people may try harder in the moment, statistically they are left with a bad taste in their mouths and will slowly fade away. Yelling at your team this week may mean 20% less play next week. Once a player starts to disconnect, feel used, or not appreciated, it is very hard to win them back.
Safeguard your engagement at all costs! You can strategically use this event to engage your low to mid level players to propel the whole team forward!


