



At Level 2, the game guides you to construct your very first production building: The Cannery. This structure allows you to process basic crops (corn or red beans) into higher-value goods (canned corn or canned red beans). This is your first step in the game's economy, moving you from selling raw materials to processing products. Canned corn can be sold or baked into cornbread, the later which can be sold or turned into chili dogs. Follow the tutorial to complete the building process and make your first canned corn.
Some production buildings, like the Cannery, are limited to only 1 the whole game. They are designated with a 0/1 flag on the building tables. In the tutorial and introduction phases of the game, all buildings are limited, which will eventually disappear.
The Task Book (found at the bottom left of yours creen) is your main guide, with 3 sections:
By design, you cannot do everything in Big Farm Homestead. The developers incentivize purchases by creating a constant feeling of scarcity and backlog. Every time you send a contract, another is waiting until you don't have any stock. Every building will need upgrades. You always want more land. Your farm will be better with more research.
You can easily thrive without spending a dime, but only if you acknowledge this limitation, define your own success, and narrow your focus.
The game has three major types of collectible materials, and you generally can only focus on two effectively:
We suggest picking a primary and secondary focus. For the best return on investment (ROI), prioritize Upgrading first (for faster production) and Expansion second (for more fields). Your lowest priority items will be collected passively. Your success is defined by strategic choices, not maximum completion!