





Level 6 introduces the Silo, which processes Manure (a byproduct of animal stables) into Fertilizer. This is a non-negotiable step toward unlocking future profitability, as Fertilizer is essential for Groves (your next major unlock). Build it and start it ASAP. The Silo can produce three batches of 30 bags in succession at a time. Each grove requires 30 bags of fertilizer to start production.
You may need to build a house to build the silo.
Fertilizer production is a resource bottleneck for the entire duration of the game. Your strategy must focus on maximizing the production of Fertilizer while minimizing the number of buildings that consume it.
You are going to get pesky storyline quests that don't necessarily make sense, like build 3 houses or a second tomato. You can cheaply and quickly build the required item and then bulldoze/trash it. The bulldozer, used well, allows for an incredibly flexible and powerful farm.